/*
The Platform class represents a collidable platform in the game world.
*/

#ifndef GUARD_Platform_h
#define GUARD_Platform_h

#include <GL/glut.h>
#include "Collidable.h"

class Platform : public Collidable
{
public:
	Platform(float w, float h);
	void draw();
private:
	static GLfloat normals[];
	static GLuint texID;

	GLfloat texS;
	GLfloat texT;
	GLfloat zDim;
};

#endif